It attempts to bring a little more attention to detail to the industrial and economic side of life in your city. All of the required goods can be made in Recycling Centers and possible the IT Cluster office specialization.The latest expansion, Industries, feels both at odds with much of what has made Skylines so enjoyable yet also recognizably a thematic extension of that now-familiar design. An alternate strategy is to replace most generic commercial zone with the organic and local produce specialization, generic industry is not necessary. Thus, the goods that they produce themselves is sufficient to prevent the commercial buildings from being abandoned due to lack of deliveries this is useful in smaller towns that have less industrial zone. In some cases, their internal production is enough to keep the buildings functioning properly even if there are no truck deliveries. In warehouses these processed farming materials are called "Zoned Industry - Farming Products". The Buildings with this commercial specialization can be supplied by processor buildings of the zoned farming specialization. The buildings prefer not to product their own agricultural goods but receive from agricultural industry with the Green City DLC, or import form outside connections. Organic and local produce buildings require goods from industrial zones (shown purple in the infoviews), as well as agricultural products (shown orange in the infoviews). In terms of jobs generated, an organic and local produce zone is equal to a level 3 low density commercial zone. They only grow as low density regardless of the underlying commercial zoning density. The buildings that grow in this specialization are not able to level up they have only a single level. The "Organic and Local Produce" specialization becomes available at the "Worthy Village" milestone. Buildings in these areas produce little to no noise pollution, and are therefore suitable to be in close proximity to residential zones. These buildings use 20% more electricity than standard commercial buildings, but generate 20% less garbage. They sell goods at the same rate as generic commercial buildings.
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They produce 50% of sold goods locally, reducing the truck traffic they require by 50%. The "Organic and Local Produce" specialization changes commercial areas to consist of buildings such as organic produce shops and electric car charging stations.
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The "NIMBY" policy causes leisure specialized areas to close for the night. The "Let Go of Leisure" policy gives leisure specialized areas a hefty boost in their entertainment and attractiveness values, at a cost of no tax income from the leisure specialized buildings in the affected area.
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In terms of jobs generated, a leisure zone is equal to a level 3 low density commercial zone. The "Leisure" specialization becomes available at the "Big Town" milestone. Leisure regions generate more income than an equivalent commercial zone but at the expense of more noise and traffic which means they need to be situated further away from residential areas. One option for continuous use of a region is to integrate both normal commercial and leisure zones to maximize usage. Leisure specialized regions have more nightlife and will experience round the clock traffic. Commercial specialization into leisure will produce games businesses like arcades and comedy clubs.